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VTK ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ

VTK ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ๋ฅผ ์‚ฌ์šฉํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ์‚ฌ์šฉ์ž์˜ ํ™˜๊ฒฝ์— ๋งž์ถฐ ์ง์ ‘ CMake๋กœ ๋นŒ๋“œํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด, Visual Studio ๋ฒ„์ „์ด๋ผ๋“ ๊ฐ€, 32bit ๋˜๋Š” 64bit์— ๋งž๋Š” ํ™˜๊ฒฝ์œผ๋กœ ๋นŒ๋“œํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.

์ด์ „์—๋„ VTK CMake ๋นŒ๋“œ์™€ Visual Studio ํ”„๋กœ์ ํŠธ ํ™˜๊ฒฝ ์„ค์ • ๋ฐฉ๋ฒ•์— ๋Œ€ํ•ด ๋‹ค๋ฃฌ ๊ธ€์ด ์žˆ๋Š”๋ฐ์š”. VTK์™€ Visual Studio ๋ฒ„์ „์ด ๋‚ฎ์•„ ์ข€ ๋” ์ƒ์œ„ ๋ฒ„์ „์— ๋งž์ถฐ ํฌ์ŠคํŒ…์„ ์ƒˆ๋กœ ํ•˜๊ฒŒ ๋์Šต๋‹ˆ๋‹ค. ์ด์ „ ๊ธ€์€ ์•„๋ž˜ ๋งํฌ๋ฅผ ์ฐธ๊ณ ํ•˜์„ธ์š”.

[VTK] VTK 8.2 ๋ฐ Visual Studio 2015 ํ™˜๊ฒฝ ๊ตฌ์„ฑ

 

[VTK] VTK 8.2 ๋ฐ Visual Studio 2015 ํ™˜๊ฒฝ ๊ตฌ์„ฑ

VTK๋ฅผ ์‚ฌ์šฉํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ์ค€๋น„ ๊ณผ์ •์ด ๋‹ค์†Œ ๊ธธ๊ณ  ๋ณต์žกํ•ฉ๋‹ˆ๋‹ค. ๋ณธ ๊ธ€์—์„œ๋Š” ์ฐจ๋ก€์ฐจ๋ก€ ์‰ฝ๊ฒŒ ๋”ฐ๋ผ ํ•  ์ˆ˜ ์žˆ๋„๋ก ์ •๋ฆฌํ•ด ๋ณด์•˜์Šต๋‹ˆ๋‹ค. โ€ป 2019๋…„ 7์›” 3์ผ ์ถ”๊ฐ€ ํ˜น์‹œ ์•„๋ž˜ ๋นŒ๋“œ ๊ณผ์ •์ด ์•ˆ ๋˜๋Š” ๋ถ„๋“ค์„ ์œ„

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[VTK] Visual Studio 2015 MFC์—์„œ VTK ์‚ฌ์šฉ ์ค€๋น„ํ•˜๊ธฐ

 

[VTK] Visual Studio 2015 MFC์—์„œ VTK ์‚ฌ์šฉ ์ค€๋น„ํ•˜๊ธฐ

์ด๋ฒˆ ํฌ์ŠคํŒ…์—์„œ๋Š” Visual Studio 2015 MFC ํ™˜๊ฒฝ์—์„œ VTK SDK๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์†Œ๊ฐœํ•˜๊ณ ์ž ํ•ฉ๋‹ˆ๋‹ค. ๋จผ์ €, VTK๋ฅผ ์ค€๋น„ํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ์•„๋ž˜ ๋งํฌ๋ฅผ ์ฐธ๊ณ ํ•ด์ฃผ์„ธ์š”. [VTK] VTK 8.2 ๋ฐ Visual Studio 2015 ํ™˜๊ฒฝ ๊ตฌ์„ฑ 1...

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VTK ์ค€๋น„ํ•˜๊ธฐ

1. CMake ์„ค์น˜ํ•˜๊ธฐ

VTK๋ฅผ ๋นŒ๋“œํ•˜๊ธฐ ์œ„ํ•ด CMake ํ”„๋กœ๊ทธ๋žจ์„ ์„ค์น˜ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ๊ฑฐ์˜ ๋Œ€๋ถ€๋ถ„์˜ ์˜คํ”ˆ ์†Œ์Šค๋Š” ์ด CMake ํ”„๋กœ๊ทธ๋žจ์„ ์‚ฌ์šฉํ•˜์—ฌ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ๋ฅผ ๋นŒ๋“œํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

[CMake] CMake ์„ค์น˜ํ•˜๊ธฐ

 

[CMake] CMake ์„ค์น˜ํ•˜๊ธฐ

CMake๋Š” ์‚ฌ์šฉ์ž๊ฐ€ ์›ํ•˜๋Š” ๊ฐœ๋ฐœํ™˜๊ฒฝ์˜ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ ์ƒ์„ฑ์„ ๋„์™€์ฃผ๋Š” ์˜คํ”ˆ ์†Œ์Šค ๋„๊ตฌ์ž…๋‹ˆ๋‹ค. OpenCV๋‚˜ VTK ํ˜น์€ ๊ฐ ์ œ์กฐ์‚ฌ์—์„œ ์ œ๊ณตํ•˜๋Š” SDK๋ฅผ ๊ฐœ๋ฐœํ™˜๊ฒฝ์— ๋”ฐ๋ผ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ๋ฅผ ์ƒˆ๋กœ ์ƒ์„ฑํ•  ๋•Œ ์‚ฌ์šฉ๋ฉ๋‹ˆ

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2. VTK ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ ์†Œ์Šค ๋‹ค์šด๋กœ๋“œํ•˜๊ธฐ

VTK ํ™ˆํŽ˜์ด์ง€์— ์ ‘์†ํ•˜์—ฌ ์ตœ์‹  ๋ฒ„์ „์„ ๋‹ค์šด๋กœ๋“œํ•ฉ๋‹ˆ๋‹ค.

VTK ์†Œ์Šค ๋‹ค์šด๋ฐ›๊ธฐ
VTK ์†Œ์Šค ๋‹ค์šด๋ฐ›๊ธฐ

3. Visual Studio ์„ค์น˜ํ•˜๊ธฐ

์‚ฌ์šฉํ•˜๋ ค๋Š” ๋ฒ„์ „์˜ Visual Studio๋ฅผ ์ค€๋น„ํ•ฉ๋‹ˆ๋‹ค. ๋ณธ๋ฌธ์—์„œ๋Š” Visual Studio 2019๋ฅผ ์„ค์น˜ํ–ˆ์Šต๋‹ˆ๋‹ค.

VTK ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ CMake ๋นŒ๋“œํ•˜๊ธฐ

CMake ํ”„๋กœ๊ทธ๋žจ์„ ๊ด€๋ฆฌ์ž ๊ถŒํ•œ์œผ๋กœ ์‹คํ–‰ํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  Source code์™€ build ๊ฒฝ๋กœ๋ฅผ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค.

Source์™€ Build ๊ฒฝ๋กœ ์ง€์ •ํ•˜๊ธฐ
Source์™€ Build ๊ฒฝ๋กœ ์ง€์ •ํ•˜๊ธฐ

ํ•ญ๋ชฉ ์„ค๋ช…
Where is the source code VTK-X.Y.Z.tar.gz ์••์ถ• ํ•ด์ œ๋œ ํด๋”์˜ ๊ฒฝ๋กœ
Where to build the binaries Binary ํŒŒ์ผ์ด ์ƒ์„ฑ๋  ๋น„์–ด์žˆ๋Š” ๊ฒฝ๋กœ

์ขŒ์ธก ํ•˜๋‹จ์˜ Configure ๋ฒ„ํŠผ์„ ํด๋ฆญํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์•„๋ž˜์˜ ์ฐฝ์ด ํ‘œ์‹œ๋˜๋ฉด ์‚ฌ์šฉํ•˜๋ ค๋Š” Visual Studio์˜ ๋ฒ„์ „๊ณผ Platform(bit ์ˆ˜)์„ ์„ ํƒํ•ฉ๋‹ˆ๋‹ค.

CMake ๋นŒ๋“œ ํ™˜๊ฒฝ ์„ ํƒํ•˜๊ธฐ
CMake ๋นŒ๋“œ ํ™˜๊ฒฝ ์„ ํƒํ•˜๊ธฐ

Finish ๋ฒ„ํŠผ์„ ํด๋ฆญํ•˜๋ฉด ์•„๋ž˜์™€ ๊ฐ™์ด ๋ฌด์–ธ๊ฐ€ ์ง„ํ–‰์ด ๋ฉ๋‹ˆ๋‹ค. PC ์‚ฌ์–‘๋งˆ๋‹ค ๋‹ค๋ฅด์ง€๋งŒ, ์•ฝ 3๋ถ„ ์ •๋„ ์†Œ์š”๋ฉ๋‹ˆ๋‹ค.

Configure ์ดํ›„
Configure ์ดํ›„

์ดํ›„ ์•„๋ž˜์™€ ๊ฐ™์€ ํ™”๋ฉด์ด ํ‘œ์‹œ๋ฉ๋‹ˆ๋‹ค. VTK ์˜ˆ์ „ ๋ฒ„์ „์—์„œ๋Š” ์˜ต์…˜ ์„ ํƒ์ด ์ƒ๋‹นํžˆ ๋งŽ์•˜๋Š”๋ฐ์š”. 9.2.2 ๊ธฐ์ค€์œผ๋กœ๋Š” ์˜ต์…˜์ด ์ƒ๋‹นํžˆ ์ค„์–ด๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. ํŠน๋ณ„ํ•œ ์ด์œ ๊ฐ€ ์—†๋‹ค๋ฉด ๊ธฐ๋ณธ๊ฐ’ ๊ทธ๋Œ€๋กœ ์ง„ํ–‰ํ•ด๋„ ๋ฌธ์ œ๋Š” ์—†์Šต๋‹ˆ๋‹ค.

์ €์˜ ๊ฒฝ์šฐ์—๋Š” ๋นŒ๋“œ๋œ VTK ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์˜ Debug/Release ๊ฒฝ๋กœ๋ฅผ ๊ตฌ๋ถ„ํ•˜๊ธฐ ์œ„ํ•ด ์•„๋ž˜์™€ ๊ฐ™์ด ๋ณ€๊ฒฝํ–ˆ์Šต๋‹ˆ๋‹ค.

C:/Program Files/VTK/${BUILD_TYPE}

CMake ์˜ต์…˜ ์„ ํƒ ํ™”๋ฉด
CMake ์˜ต์…˜ ์„ ํƒ ํ™”๋ฉด

์˜ต์…˜ ์„ ํƒ์ด ๋๋‚ฌ๋‹ค๋ฉด Generate ๋ฒ„ํŠผ์„ ํด๋ฆญํ•ฉ๋‹ˆ๋‹ค. ์ด ์ž‘์—…์€ ๊ธˆ๋ฐฉ ๋๋‚˜๋ฉฐ, Open Project ๋ฒ„ํŠผ์ด ํ™œ์„ฑํ™”๊ฐ€ ๋ฉ๋‹ˆ๋‹ค. ์ด ๋ฒ„ํŠผ์„ ํด๋ฆญํ•˜๊ฑฐ๋‚˜, Visual Studio๋ฅผ ๊ด€๋ฆฌ์ž ๊ถŒํ•œ์œผ๋กœ ์‹คํ–‰ํ•œ ํ›„ Binary ๊ฒฝ๋กœ์— ์žˆ๋Š” VTK.sln ํŒŒ์ผ์„ ์—ฝ๋‹ˆ๋‹ค.

VTK.sln ์—ด๊ณ  ๋นŒ๋“œํ•˜๊ธฐ
VTK.sln ์—ด๊ณ  ๋นŒ๋“œํ•˜๊ธฐ

Visual Studio์—์„œ VTK.sln ํŒŒ์ผ์ด ์—ด๋ฆฌ๋ฉด INSTALL ํ”„๋กœ์ ํŠธ๋ฅผ ๋นŒ๋“œํ•ฉ๋‹ˆ๋‹ค. ์ด ์ž‘์—…์€ ๋‹ค์†Œ ์‹œ๊ฐ„์ด ๊ฑธ๋ฆฝ๋‹ˆ๋‹ค. ์ œ ๊ฒฝ์šฐ ์•ฝ 15๋ถ„์ด ๊ฑธ๋ ธ์Šต๋‹ˆ๋‹ค. Debug ๋ชจ๋“œ์˜ ๋นŒ๋“œ๊ฐ€ ๋๋‚˜๋ฉด Release ๋ชจ๋“œ๋กœ ๋ณ€๊ฒฝํ•˜์—ฌ ๋งˆ์ € ๋นŒ๋“œํ•ฉ๋‹ˆ๋‹ค.

๋นŒ๋“œ๊ฐ€ ์™„๋ฃŒ๋˜๋ฉด CMake์—์„œ ์ง€์ •ํ•œ ๊ฒฝ๋กœ์— ๋‹ค์Œ๊ณผ ๊ฐ™์ด Debug/Release ๊ฐ ํด๋”์— VTK ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ ํŒŒ์ผ์ด ์ƒ์„ฑ๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค.

๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ ํŒŒ์ผ์ด ์ƒ์„ฑ๋œ ๋ชจ์Šต
๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ ํŒŒ์ผ์ด ์ƒ์„ฑ๋œ ๋ชจ์Šต

Visual Studio์—์„œ VTK ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ ํ™˜๊ฒฝ ์„ค์ •ํ•˜๊ธฐ

Visual Studio๋ฅผ ์‹คํ–‰ํ•˜๊ณ  C++ ์ฝ˜์†” ์•ฑ ํ”„๋กœ์ ํŠธ๋ฅผ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค. ํ”„๋กœ์ ํŠธ ์†์„ฑ > ๋””๋ฒ„๊น… > ํ™˜๊ฒฝ์— dll์ด ์œ„์น˜ํ•œ bin ํด๋”์˜ ๊ฒฝ๋กœ๋ฅผ ์ž…๋ ฅํ•ฉ๋‹ˆ๋‹ค.

C:\Program Files\VTK\Debug\bin

ํ”„๋กœ์ ํŠธ ์†์„ฑ์˜ ํ™˜๊ฒฝ
ํ”„๋กœ์ ํŠธ ์†์„ฑ์˜ ํ™˜๊ฒฝ

ํ”„๋กœ์ ํŠธ ์†์„ฑ > C/C++ > ์ผ๋ฐ˜ > ์ถ”๊ฐ€ ํฌํ•จ ๋””๋ ‰ํ„ฐ๋ฆฌ์— VTK ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์˜ include ๊ฒฝ๋กœ๋ฅผ ์ž…๋ ฅํ•ฉ๋‹ˆ๋‹ค.

ํ”„๋กœ์ ํŠธ์˜ include ๊ฒฝ๋กœ
ํ”„๋กœ์ ํŠธ์˜ include ๊ฒฝ๋กœ

ํ”„๋กœ์ ํŠธ ์†์„ฑ > ๋ง์ปค > ์ผ๋ฐ˜ > ์ถ”๊ฐ€ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ ๋””๋ ‰ํ„ฐ๋ฆฌ์— VTK ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์˜ lib ๊ฒฝ๋กœ๋ฅผ ์ž…๋ ฅํ•ฉ๋‹ˆ๋‹ค.

ํ”„๋กœ์ ํŠธ์˜ lib ๊ฒฝ๋กœ
ํ”„๋กœ์ ํŠธ์˜ lib ๊ฒฝ๋กœ

๋งˆ์ง€๋ง‰์œผ๋กœ ํ”„๋กœ์ ํŠธ ์†์„ฑ > ๋ง์ปค > ์ผ๋ฐ˜ > ์ž…๋ ฅ > ์ถ”๊ฐ€ ์ข…์†์„ฑ์— VTK ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์˜ lib ํŒŒ์ผ ๋ชฉ๋ก์„ ์ž…๋ ฅํ•ฉ๋‹ˆ๋‹ค.

ํ”„๋กœ์ ํŠธ์˜ lib ํŒŒ์ผ ๋ชฉ๋ก
ํ”„๋กœ์ ํŠธ์˜ lib ํŒŒ์ผ ๋ชฉ๋ก

lib ํŒŒ์ผ ๋ชฉ๋ก์„ ์‰ฝ๊ฒŒ ์–ป๋Š” ๋ฐฉ๋ฒ•์€ ์•„๋ž˜ ๋งํฌ๋ฅผ ์ฐธ๊ณ ํ•˜์„ธ์š”.

[MFC] lib, dll ํด๋”์˜ ํŒŒ์ผ ๋ชฉ๋ก ์‰ฝ๊ฒŒ ์–ป๋Š” ๋ฐฉ๋ฒ•

 

[MFC] lib, dll ํด๋”์˜ ํŒŒ์ผ ๋ชฉ๋ก ์‰ฝ๊ฒŒ ์–ป๋Š” ๋ฐฉ๋ฒ•

๊ฐ€๋” ์™ธ๋ถ€ Library๋ฅผ ์‚ฌ์šฉํ•˜๋‹ค ๋ณด๋ฉด lib, dll ํŒŒ์ผ์„ ํ”„๋กœ์ ํŠธ ์„ค์ •์— ์ž…๋ ฅํ•ด์•ผ ํ•˜๋Š” ๊ฒฝ์šฐ๊ฐ€ ์žˆ๋Š”๋ฐ์š”. OpenCV์˜ ๊ฒฝ์šฐ์—๋Š” ํŒŒ์ผ์ด ๋ช‡ ๊ฐ€์ง€ ์—†์ง€๋งŒ, VTK์˜ ๊ฒฝ์šฐ์—๋Š” ์ˆ˜ ์‹ญ๊ฐœ์˜ ํŒŒ์ผ์ด ์กด์žฌํ•˜๋‹ค ๋ณด๋‹ˆ ์ผ์ผ

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VTK Hello World ์‹คํ–‰ํ•˜๊ธฐ

์ด์ œ Visual Studio์— VTK ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ ํ™˜๊ฒฝ ์„ค์ •์ด ๋ชจ๋‘ ๋๋‚ฌ์Šต๋‹ˆ๋‹ค. VTK ๊ณต์‹ ์˜ˆ์ œ ์ฝ”๋“œ์ธ Hello World๋ฅผ ์‹คํ–‰ํ•ด ๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. ์ „์ฒด ์ฝ”๋“œ๋Š” ์•„๋ž˜์™€ ๊ฐ™์Šต๋‹ˆ๋‹ค.

#pragma once
#include <vtkAutoInit.h>

#define vtkRenderingCore_AUTOINIT 3(vtkRenderingOpenGL2,vtkInteractionStyle, vtkRenderingFreeType)
#define vtkRenderingContext2D_AUTOINIT 1(vtkRenderingContextOpenGL2)

#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCylinderSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>

#include <array>

int main(int, char* [])
{
    vtkNew<vtkNamedColors> colors;

    // Set the background color.
    std::array<unsigned char, 4> bkg{ {26, 51, 102, 255} };
    colors->SetColor("BkgColor", bkg.data());

    // This creates a polygonal cylinder model with eight circumferential facets
    // (i.e, in practice an octagonal prism).
    vtkNew<vtkCylinderSource> cylinder;
    cylinder->SetResolution(8);

    // The mapper is responsible for pushing the geometry into the graphics
    // library. It may also do color mapping, if scalars or other attributes are
    // defined.
    vtkNew<vtkPolyDataMapper> cylinderMapper;
    cylinderMapper->SetInputConnection(cylinder->GetOutputPort());

    // The actor is a grouping mechanism: besides the geometry (mapper), it
    // also has a property, transformation matrix, and/or texture map.
    // Here we set its color and rotate it around the X and Y axes.
    vtkNew<vtkActor> cylinderActor;
    cylinderActor->SetMapper(cylinderMapper);
    cylinderActor->GetProperty()->SetColor(
        colors->GetColor4d("Tomato").GetData());
    cylinderActor->RotateX(30.0);
    cylinderActor->RotateY(-45.0);

    // The renderer generates the image
    // which is then displayed on the render window.
    // It can be thought of as a scene to which the actor is added
    vtkNew<vtkRenderer> renderer;
    renderer->AddActor(cylinderActor);
    renderer->SetBackground(colors->GetColor3d("BkgColor").GetData());
    // Zoom in a little by accessing the camera and invoking its "Zoom" method.
    renderer->ResetCamera();
    renderer->GetActiveCamera()->Zoom(1.5);

    // The render window is the actual GUI window
    // that appears on the computer screen
    vtkNew<vtkRenderWindow> renderWindow;
    renderWindow->SetSize(300, 300);
    renderWindow->AddRenderer(renderer);
    renderWindow->SetWindowName("Cylinder");

    // The render window interactor captures mouse events
    // and will perform appropriate camera or actor manipulation
    // depending on the nature of the events.
    vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
    renderWindowInteractor->SetRenderWindow(renderWindow);

    // This starts the event loop and as a side effect causes an initial render.
    renderWindow->Render();
    renderWindowInteractor->Start();

    return EXIT_SUCCESS;
}

์‹คํ–‰ ๊ฒฐ๊ณผ๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™์Šต๋‹ˆ๋‹ค.

Hello World ์˜ˆ์ œ ์‹คํ–‰ ๊ฒฐ๊ณผ
Hello World ์˜ˆ์ œ ์‹คํ–‰ ๊ฒฐ๊ณผ

์–ด๋•Œ์š”, ์ž˜ ๋”ฐ๋ผ ํ•˜์…จ๋‚˜์š”? ์—ฌ๊ธฐ๊นŒ์ง€ ๋ฌธ์ œ์—†์ด ๋”ฐ๋ผ ํ•˜์…จ๋‹ค๋ฉด, ์ด์ œ VTK ์˜ˆ์ œ ์ฝ”๋“œ๋ฅผ ์‹คํ–‰ํ•˜๋Š”๋ฐ ๋ฌธ์ œ๊ฐ€ ์—†์„ ๊ฒƒ์ž…๋‹ˆ๋‹ค.

๋ฐ˜์‘ํ˜•